As with SteamWorld Dig, Heist takes a recognisable idea and reduces it beautifully to its most pleasing elements. More than anything though, developer Image & Form is focusing in on its own sensibilities. There's also a little Disgaea or Fire Emblem or what-have-you in the perks that can be found by nestling the right units next to each other at the right time to share a bonus. This is a turn-based tactics adventure, so there's plenty of XCOM in here, not least in the ceaselessly empowering system that trades a muddle of action points for the simple idea that each unit can do two things in a turn - move and move, move and shoot, move and lob a grenade. Most of the time, however, SteamWorld Heist channels other influences. Availability: PS4, Xbox One, Wii U, Steam, Vita and iOS versions due next year.Very few games, I suspect, wouldn't benefit from a little pack-opening spirit. In reality it's just blasters and armour and assorted back-up items, but that light, that shudder, makes it all so thrilling. There's a shudder as each package reveals its contents, and a flash of colourful light if you've found something really special. Has everybody been playing Hearthstone? SteamWorld Heist tips its hat to Blizzard's CCG at the end of each mission, when you scan through the loot you've just robbed from whichever procedurally-generated space hulk you've been infiltrating, and open up the goody bags and treasure chests to see what's inside. Free aiming and ricochet shots bring wild life to this exquisite turn-based blaster.
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