![]() Fixed a remote code Execution bug and a crash related to malformed custom spray files.Non-commercial use, DMCA Contact Us Relevant png images.Fixed a couple cases where custom sprays would not import correctly.Fixed a client crash caused by malformed custom client spray.Fixed crash caused by trying to import a custom player spray.Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't.These lists generally put the Engineer himself on top, since he has to maintain his buildings, and the Scout on bottom, since a level 1 Teleporter charge rate would be about as fast as the Scout running to the frontlines on foot. There are sprays Engineers will sometimes put next to their Teleporter that denote which classes should use the Teleporter first. These sprays can serve to gather the attention of other traders in the server.Ī more practical use of sprays is to warn players of location specific obstacles, such as a sentry or a Spy in the area. ![]() A Spy equipped with a Cloak and Dagger can place a spray and then lie in wait for an enemy to stop and look at it, backstabbing them while their guard is down.Īnother use for sprays is for advertising items for trading purposes. The practical application of sprays in-game is almost non-existent, although they can sometimes be used to distract enemies by making them believe that there are certain obstacles in their way that in most cases would want to be avoided such as distant Snipers, Sentry Guns, or Stickybombs.Īnother use for sprays is for Spies to lay a trap for unwary opponents. To leave their mark on the world using it as a signature.Lighten up the tension of a match with comical sprays.Sprays are used by players for many reasons including: In-game screenshots that have been saved using the games screen capture system (default key: F5) are already formatted to be used as sprays, but will most likely have reduced image quality and be illegible to other players. The sv_pure console variable can also disable sprays from being displayed. The value must be above 0 to show sprays, and the higher the value, the more sprays that can be loaded at once. They can be either enabled or disabled in the game's Multiplayer options tab, but how many are displayed at once, if any, is dependent on the value that mp_decals is set to by the server you are playing on. However, as of OctoPatch, there is an option tf_delete_temp_files that can toggle temp files being deleted upon shutdown in the Advanced options menu. Like other temp files, spray thumbnails saved on the client's local game folder are deleted by default upon shutting down Team Fortress 2, and thus can't be "collected" over time in that default state. Sprays are automatically stored in the Steam cloud, but can, like all other Steam cloud files, be ignored by the client. All sprays must be no larger than 512 kb size wise, or they won't show up in game. ![]() The game will generate the material file for you if you don't create it yourself. The image file can be uploaded to your spray list via the Multiplayer menu by selecting the spray of your choice to be imported from your steam directory.
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